Overwatch 2 Season 4 Patch Notes: All Hero Stability Adjustments, Together with Brigitte Final Rework, Huge Aggressive Updates And A lot Extra

Overwatch 2 Season 4 Patch Notes: All Hero Balance Changes, Including Brigitte Ultimate Rework, Big Competitive Updates And Much More

Blizzard has revealed the Overwatch 2 Season 4 launch patch notes a bit sooner than anticipated. As at all times with these updates, theyre pretty prolonged, so Sick preserve the preamble quick.

There are some huge modifications for Mercy (who had her Season 3 nerfs reverted) and Brigitte (who has a beefed-up final). The patch notes additionally contact on new hero Lifeweavers skills, welcome accessibility modifications and main updates to aggressive modes.

As ever, there are a bunch of hero stability possibilities and bug fixes, whereas the map swimming pools of earlier seasons are not any extra youll be capable to play on all at present lively maps.

With out additional ado, listed below are the Overwatch 2 Season 4 launch patch notes in full, together with developer feedback:


Lifeweaver has been added to the line-up.

Therapeutic Blossom

  • Maintain to cost a therapeutic burst. Launch to heal a focused ally.

Thorn Volley

  • Quickly hearth an expansion of projectiles.

Petal Platform

  • Throw a platform that springs upwards when stepped on.

Rejuvenating Sprint

  • Sprint towards your touring course and frivolously heal your self.

Life Grip

  • Pull an ally to your location, defending them as they journey.

Tree of Life

  • Place a tree that immediately heals allies upon sprouting and continues therapeutic periodically because it lives.

Parting Present (Passive)

  • On demise, drop a present that heals the primary enemy or ally to choose it up.

Normal Updates


Added a setting to pick out customized colours for well being, armor, shields, and overhealth in well being bars. Improved preview function for customized colour settings with totally different preview backgrounds.

Stranded Spawn System

Regrouping along with your group after getting stranded in a spawn room has by no means been simpler! Spawn rooms that shut down on account of capturing or dropping an goal will now stay partially lively for 7 seconds. When you nonetheless cant change heroes in these spawn rooms, different new options have been activated. In these stranded spawns, the doorways stay locked to the opposing group, the therapeutic subject stays lively, and now you can use the Work together key to immediately teleport to the brand new lively spawn room.


Backfilling gamers in Unranked modes will now prioritize discovering gamers nearer to the ability stage of the opposite gamers within the match. Minor optimizations for giant teams enhancing matchmaking high quality.

Aggressive Play

Prime 500 Leaderboard Eligibility

Gamers will now be required to win 25 Aggressive matches earlier than being eligible to enter the Prime 500 leaderboard for a selected function, queue, or area.

Developer feedback: Beforehand, we solely required 25 video games to be accomplished no matter profitable previous to changing into eligible for the Prime 500 leaderboards; nevertheless, this transformation ought to assist make it possible for gamers are constantly pushing towards profitable matches, which ought to assist make sure the leaderboards have the most effective gamers in every area.

Aggressive Leaver Penalty Adjustments

Matches left in several Aggressive queues are nonetheless thought of separate for functions of figuring out the lengths of suspensions or receiving a seasonal ban from Aggressive Play.

The beginning of a brand new Aggressive season additionally now not absolutely resets the severity of those suspensions and bans. This could hopefully stop gamers from leaving Aggressive video games on the finish of a season with out dealing with significant penalties in the beginning of the following.

Matches left in Aggressive Play can even have a extra unfavorable impact on a gamers Talent Tier and Division after a 5-win Aggressive Replace.

Aggressive Level Reward Adjustments

The variety of Aggressive Factors (CP) rewarded for a win in Aggressive Play has been modified from 15 to 25.

The variety of Aggressive Factors earned from seasonal challenges based mostly in your closing seasonal rank has additionally been up to date. Video games performed after your final Aggressive Replace throughout a season will nonetheless depend in the direction of your closing seasonal rank. It’s essential to nonetheless compete within the seasons Aggressive Play Qualification problem to obtain bonus Aggressive Factors.

  • Ending in Bronze will now earn 300 Aggressive Factors (beforehand 65)
  • Ending in Silver will now earn 450 Aggressive Factors (beforehand 125)
  • Ending in Gold will now earn 600 Aggressive Factors (beforehand 250)
  • Ending in Platinum will now earn 800 Aggressive Factors (beforehand 500)
  • Ending in Diamond will now earn 1000 Aggressive Factors (beforehand 750)
  • Ending in Masters will now earn 1200 Aggressive Factors (beforehand 1250)
  • Ending in Grand Masters will now earn 1500 Aggressive Factors (beforehand 1750)

Aggressive Problem Titles

Seasonal Aggressive titles earned from challenges now distinguish between whether or not they’re earned in Open Queue or Function Queue. For instance:

  • Ending in Diamond rank in Open Queue will earn the Diamond Open Challenger Title
  • Ending in Diamond rank in Function Queue will earn the Diamond Function Challenger Title

Developer Feedback: The aim of those modifications is to forestall confusion a couple of gamers rank from the earlier season in the event that they take part in a number of Aggressive queues.

Aggressive Match Rank

The preliminary loading display that exhibits all of the contributors of Aggressive matches will now present an icon on the prime of the display representing the typical Talent Tier and Division of all gamers in that match. This could present gamers with a greater comparability of their very own rank to different gamers within the match.

Seasonal Rank Decay Eliminated

Beginning with Season 4, a gamers Aggressive Play rank will now not be lowered at first of a season. Moreover, the consequences of this discount of rank from earlier seasons can even be eliminated. Relying on what number of video games they performed in the course of the earlier season, most gamers will see their ability tier and division enhance. A gamers ability tier and division at first of Season 4 will now carefully match the matchmakers estimate of your present ability.

Developer Feedback: The earlier seasonal rank decay was inflicting appreciable confusion for gamers, who would see gamers of their Aggressive video games who didn’t look like of an identical rank. Typically these gamers have been truly of comparable ability, however they’d not performed sufficient video games in the course of the season to compensate for the preliminary decay.

Aggressive Talent Replace and Development

Each the Aggressive progress and Aggressive replace screens will now embody details about a gamers losses and ties in addition to their wins.

The Aggressive Replace display can even now present gamers with a sign of their present share progress inside a ability division. This can hopefully make it extra clear how the outcomes of video games performed in the course of the replace have an effect on a gamers Talent Tier and Division.

It’s potential for gamers to have a optimistic win/loss file, however not go up a ability division as a result of the progress happens totally inside a single division. This new message will permit gamers to see that they did in reality make optimistic progress, simply not sufficient to succeed in a brand new ability tier or division.

There’s additionally an identical message with Aggressive Updates for gamers who’re Grandmaster 1, however not but on the Prime 500 leaderboard. This could present these gamers with suggestions about their progress in the direction of incomes a spot on the Prime 500 leaderboard.

Hero Updates



  • Armor well being lowered from 300 to 250
  • Base well being elevated from 175 to 200

Developer Remark: Reinhardt has been overperforming after the latest will increase to his offensive capabilities. These modifications have been taking part in properly, so to regulate his total energy, have been decreasing his total well being by way of this armor discount.



  • Affect harm lowered from 60 to 40 (80 harm complete with explosion)
  • Knockdown period elevated from 0.8 to 1.1 seconds

Developer Remark: Like Roadhogs Chain Hook, Sigmas Accretion and first hearth combo might be extremely deadly and might really feel like a assured kill in opposition to 200 well being targets. Have been decreasing the harm barely to require an extra volley of main hearth however are additionally growing the stun period to offer allies with extra alternative to observe up on profitable impacts.



  • Base well being lowered from 225 to 200

Magnetic Grenade

  • Injury lowered from 131 to 120

Developer Remark: Magnetic Grenade solely requiring one further main hearth shot after sticking to a goal was too dependable to execute on, regardless that it solely works at shut vary. Have been decreasing the full harm on Magnetic Grenade, evenly cut up between the direct goal harm and explosion. The lowered falloff-damage buff his main hearth acquired lately allows Cassidy to play from safer engagement ranges now, so have been decreasing his well being again to 200.


  • EMP can now disable Blizzard

Developer Remark: We’re increasing what Sombras EMP turns off to maintain it in keeping with the way it impacts different device-controlled ultimates.



Sleep Dart

  • Most period on Tank heroes lowered 30%, from 5 to three.5 seconds

Developer Feedback: Weve been watching how efficient Sleep Dart has been in 5v5 gameplay. It hasnt been overly disruptive as an entire, however since it’s considerably extra dependable to land in opposition to Tank heroes on account of their massive hit bins and much more useful to take action with just one tank on the sphere, have been decreasing its most period in opposition to these targets.



  • Brigitte now good points 100 restorable armor well being pool at some stage in Rally
  • Brigitte now not regularly builds short-term well being like her close by allies
  • Rally now upgrades her Barrier Defend, growing each its measurement and well being
  • Barrier well being elevated from 300 to 750 in the course of the final
  • Throughout Rally, Defend Bash now impacts a number of enemies and briefly stuns them
  • Bonus motion velocity lowered from 30 to fifteen%

Restore Pack

  • Vary lowered from 30 to 25 meters

Developer Feedback: Rally misplaced a few of its energy with the change from granting allies further armor to short-term well being, and total took a comparatively very long time to construct up its defensive advantages. This rework is meant to maintain it as a defensive final capacity however with a extra speedy influence on account of gaining an elevated armor well being pool upfront and the improved barrier, which might be utilized to dam for teammates whereas their short-term well being builds or interrupt enemies with the stun.


Caduceus Workers

  • Therapeutic-per-second elevated from 45 to 55
  • Therapeutic is now not elevated for allies below half well being

Guardian Angel

  • Cooldown lowered from 2.5 to 1.5 seconds
  • Soar and Crouch cancel lively capacity state period elevated from 1.0 to 1.5 seconds
  • The Soar and Crouch cancel lively capacity state can now not be manually interrupted to start the cooldown early


  • Help function passive therapeutic is now lively at some stage in Valkyrie

Developer Remark: The latest enhance to Guardian Angels jump-cancel mobility nonetheless must be stored in test indirectly, however whereas the final iteration was easy, it additionally had some unintended results, equivalent to not being prepared to make use of GA once more after flying in and utilizing Resurrect. This revision supplies extra flexibility, and permits Mercy to decide into an extra 1.5 second cooldown when utilizing the elevated mobility from the leap/crouch cancel choices or in any other case ready for the bottom cooldown time.

The elevated therapeutic multiplier situation on Caduceus Workers was supposed to assist Mercy gamers really feel extra company in making an attempt to avoid wasting critical-health allies and so as to add depth to the therapeutic mechanic with out altering the full time to heal to full well being. Nonetheless, the general rebalance of the therapeutic values acquired important unfavorable suggestions, each from these taking part in as Mercy and people taking part in in opposition to it. There wasnt a satisfying center floor the place we might cut back the efficiency of this impact whereas nonetheless having it really feel impactful, so have been reverting it.



  • Can now be activated throughout Coalescence


  • Bonus motion velocity lowered from 50 to 40%

Biotic Grasp

  • Lingering heal period elevated from 2 to three seconds

Developer Feedback: With the ability to use Fade throughout her Coalescence final offers Moira extra playmaking capacity by having the ability to reposition much more shortly and keep away from potential threats with fast reactions. As a result of extra spread-out playstyle of 5v5, have been growing the lingering heal period from her main hearth, that means it’s going to heal extra in complete.

Map Updates

Normal Updates

Map Swimming pools have been disabled, all maps are actually in rotation

New Arcade Map: Talantis

You designed it, we constructed it: an underwater Talon base with leap pads, pit traps, large fish and waterfalls.

Talantis shall be playable for a restricted time from April 25 by way of Could 1.

Season 4 Map Lighting


  • New Queen Road Daybreak (New)
  • Colosseo – Morning
  • Esperana Morning


  • Blizzard World Morning
  • Eichenwalde Morning
  • Hollywood Night time (New)
  • Kings Row – Night
  • Midtown – Morning
  • Numbani – Morning
  • Paraso – Morning


  • Dorado – Night time
  • Havana Night time
  • Watchpoint: Gibraltar – Night
  • Junkertown – Morning
  • Circuit royal Morning
  • Rialto Morning
  • Route 66 – Morning
  • Shambali Monastery – Night time


  • Antarctic Peninsula Night time
  • Busan Morning
  • Ilios – Morning
  • Lijiang Tower – Night time
  • Nepal – Morning
  • Oasis – Night

Workshop Updates

Introducing Workshop Projectiles

There are three new Workshop actions permitting you to create both a totally functioning projectile or a beauty projectile impact:

  • Create Projectile
  • Create Homing Projectile
  • Create Projectile Impact

Moreover, there’s a corresponding workshop extension that allows 19 projectile visible results.

Bug Fixes


  • Mounted a bug in Aggressive Modes that resulted within the rank-up animation taking part in when a participant was truly rating down
  • Mounted a bug the place Relative Intention Sensitivity was unable to be set to a worth of 0%
  • Mounted a bug the place Hero Choices might turn out to be unresponsive if modified in the course of the respawn interval
  • Mounted a difficulty the place some map preview photos have been lacking from Recreation Reviews and Replays
  • Mounted Streamer Mode failing to obfuscate BattleTags in some circumstances
  • Mounted a difficulty with Customized Recreation Browser sorting by reducing ping by default
  • Mounted a difficulty the place the spherical transition display in Aggressive might break when performed on 21:9
  • Mounted a bug with the Spherical Transition display being considerably darker should you had colorblind choices enabled
  • Mounted a bug that would trigger the digicam to turn out to be displaced should you used a Memento as you loaded into the map
  • Mounted a bug that prevented you from navigating the Endorsement UI whereas on the Problem Progress Display screen
  • Mounted a controller/gamepad situation that prevented gamers from accessing the When you Wait menu until the center card on display was highlighted first


  • Circuit Royale – Mounted a number of lighting points in Circuit Royale
  • Hanamura – Mounted a number of circumstances of lighting and geometry
  • Ilios – Mounted areas in Ilios the place gamers might turn out to be caught
  • New Queen Road – Mounted a number of circumstances of lighting an geometry in Toronto
  • Oasis – Mounted areas in Oasis that blocked gamers and gameplay
  • Shambali Monastery – Mounted areas in Shambali Monastery that allowed gamers to face in unintended areas



  • The Raijin pores and skin has been adjusted in order that Ashes Viper now not takes up a considerable amount of display house when scoped in
  • Mounted a bug that allowed Ashe to achieve Final whereas B.O.B was lively


  • Mounted a bug the place some skills have been in a position to work together with Artillerys focusing on reticle
  • Mounted a bug the place Bastions assault animations might seem sped up (although they really werent) after the consequences of Kitsune Rush expired


  • Mounted in a earlier replace – Mounted a bug with Cassidys Deadeye not taking armor mitigation into consideration which resulted in a Killing Blow earlier than the enemy was marked with a cranium
  • Mounted in a earlier replace – Mounted a bug the place the harm from Deadeye may very well be multiplied by reacquiring the identical goal earlier than Deadeye accomplished


  • Mounted a difficulty with Seismic Slam not at all times registering when used on uneven surfaces


  • Mounted a difficulty with Echos Duplicate typically failing when duplicating a D.Va as she casts Self-Destruct


  • Mounted a difficulty the place some skills didn’t perform accurately after being Deflected by Genji


  • Mounted a difficulty the place in some circumstances Swift Step would fail to teleport the participant
  • Mounted a difficulty with Kitsune Rush showing orange to enemies if Kiriko had Horrible Twister geared up
  • Mounted invisible entities inside Kirikos final Kitsune Rush being pingable for a quick period


  • Mounted a bug that allowed Mercy, when utilizing Valkyrie to clip for prolonged intervals into the setting and forestall important photographs
  • Mounted a difficulty the place Mercy might negate the consequences of Rocket Punch in some circumstances
  • Mounted a difficulty with Mercys footsteps being further quiet whereas crouched


  • Mounted a difficulty with Moiras hand animations breaking throughout gameplay


  • Mounted a bug with the artwork on Orisas Forest Spirit Spear


  • Mounted a difficulty with the Barrage play of the sport not utilizing customized rockets from the chosen pores and skin


  • Mounted an interplay with Entire Hog and Hook the place the hook would clip into the digicam of the hooks goal


  • Mounted a bug with Gravitic Flux choosing up reviving heroes simply earlier than the Revive completes
  • Mounted a typo in Kinetic Grasps tooltip. It now accurately states it grants further well being


  • Mounted a bug with Sombras footsteps remaining silent to gamers who had detected her


  • Mounted a bug the place Molten Core projectiles might turn out to be caught within the air if deflected with Orisas spear


  • Mounted a bug the place in some circumstances Tracer wouldn’t get all her Blink fees again upon respawn


  • Mounted a bug the place Venom Mine can be lacking a group colour if Widowmaker was carrying an Away OWL Pores and skin


  • Mounted a difficulty the place Zarya wouldn’t obtain cost from Brigittes Defend Bash


  • Mounted a difficulty the place Zenyattas capacity prompts heading in the right direction characters being reversed when utilizing a gamepad/controller
  • Mounted a difficulty the place Orb of Discord might seem team-colored Blue when utilized to an enemy

Heres all the pieces else it’s essential learn about Overwatch 2 Season 4 to date:

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